New Version Of The Atari 7800 Emulator Wiz-7800
An Atari 7800 emulator for the Wiz from zx-81 with some familiar news if you use his other ports:
# Cheat support ! # New background images # Text editor to write your own comments on games # Text editor to modify the global cheat.txt file # Display first comment line while browsing game files # Memory monitoring engine to find your own cheat code ! # Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter # Add documentation for settings in help menu # A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (rom, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games on your disk and rom folders !
Link: http://zx81.zx81.free.fr/serendipity/
From: http://www.emuhq.com/emulators/console/7800/wiz-7800/news/2009/09/1...
CGRHD reviews ATARI 7800 GAMEPAD controller
got this awesome Nintendo style game pad controller with two buttons and a digital thumb pad. The textured feel fits nicely into the hands and it plays games from the Atari 7800 and Atari 2600 with ease. I believe this is the controller that gamers in the UK, Europe and Australia received with their Ataris. Sucks for us, we got the dreated Atari 7800 US controller. Thie controller worked well for playing games like Xevious, Donkey Kong, Joust and Ms. Pac Man on the Atari 7800 Prosystem.
Link: http://gamewikipedia.com/cgrhd-reviews-atari-7800-gamepad-controller/
does this restaurant's logo look similar to Atari?
Nice logo. Kind of reminds me of something...
Link: http://chinyew.posterous.com/does-this-restaurants-logo-look-simila...
AtarICQ 0.174 is released
Finally! A new release is now available, and for the first time in 4-5 years there is now a new OVL too. The new OVL is more than anything else targetting some rather serious stability problems, some of which where causing problems exclusively under MiNTnet/gluestik, and then there was the one which prevented aICQ from running on a 68000 cpu. In other worse, this new version should be well worth a closer look,especially if you have had problems with stability or performance in the past!
A huge thank you goes to Denis Huget who has made this new release possible by his great work on the OVL.
THANKS!
Important changes in the latest release:
1. AtarICQ is now able to cope with environment variable FONTSELECT when a full path is submitted instead of a process name. If a full path is sent, aICQ then tries to start the font selector (if not already running).
2. Fixed a bug in the contact list code that under some circumstances would cause a crash when swapping contacts by using up/down ARROWs.
3. Removed a debug messages that was accidently left in the final 0.173-release. It was a text message written to screen/console.
4. Fixad a small bug in the code for manually resorting (by dragging) of the TABs in the message window.
5. New feature added. The shortcut ALT+X will now trigger aICQ to remove all temporary contacts that exist at the time. The main benefit is to be able to quickly sweep your contact list clean from ICQ spammers. (Normally, you have all your contacts on the permanent list)
6. Slightly changed code for evaluating the status of online contacts. Should avoid confusion when it comes to clients using exotic status values.
7. New keyboard shortcut, ALT+H, will toggle the hiding of offline contacts.
8. OVL sources are branched from the 0089 version (newer sources were lost) :(
9. OVL tweaked to cure problem where a large SSI contact list would potentially cause the OVL to hit an infinite loop (thus freezing)
10. Speeded up the automatic requesting of basic user info to reval the nickname of UINs loaded from the SSI list.
11. Fixed a fatal bug which would strike under specific circumstances when requesting basic user info for a UIN, and the server didn\'t reply. (NOTE: The chase for this particular bug has been going on for 3-4 years, the challenge being that it was very hard to reproduce reliably)
12. OVL will now work better with 68000 CPU (no more odd address access)
13. Improved the routines keeping track of server requests, timeout of data, etc.
14. Fixed a problem with font size in the text input field for outgoing messages, striking under old Single TOS and standard AES/VDI.
15. Cured a small memory leak which happened when requesting extended user info.
16. Changed default behaviour:
-Hiding offline contacts = OFF
-Auto switch to new message = ON
17. AtarICQ now keeps track of incoming typing notifications, to be able to let them \"time out\" after a certain time of inactivity from the other end. This time is currently set to 20 seconds, after which the typing notification icon will be removed.
18. OVL can now successfully send messages to the AIM/ICQ-clone Trillian, which turned out to be rather picky.
Have fun, and don\'t forget to share your thoughts on this relese with us, after all, feedback is what keeps things like this rolling.
Link: http://www.ataricq.org/
From: http://www.atari.org/
Hatari version 1.3.1
Hatari version 1.3.1 has been released. This is just a bug-fix release. The GEMDOS hard-disk emulation now works together with ACSI hard disk images again and the memory dump and disassembly in the python user interface has been fixed.
Link: http://hatari.berlios.de/
From: http://www.atari.org/
New Jaguar game released by Reboot! Beebris
The original Beebris was released in 1991 on the Atari ST as part of a mini-demo called "Apathetic Games" released by The Law of The Bad Brew Crew. The full source code for this is already available and can be found at the official D-Bug and Automation website.
Our 'tribute' version was done in roughly a week to celebrate not only Beebris turning 18 years of age, but also 'Tetris' celebrating it's 25th anniversary! We have enhanced the graphics in the game, and are now using the introduction music during gameplay, as was always intended by the original musician, Floyd. Also, for everyone's additional enjoyment and continuing fun, we have added a web-based high score system, which you can access from the links below this text.
And finally, to make things even nicer, we have included the full source code for our version, so you can compare it with the original ST code if you get really bored! At the very least, someone might find this useful.
We hope you all enjoy playing this game as much as we have whilst making it.
Link: http://reboot.dbug-automation.co.uk/web/beebris.shtml
From: http://www.atari.org/
Updated GFA-BASIC Library released
Ok here it is, finally ready. This actually brings with it a new compiler and linker. If you don\'t read the docs please note that the components of this archive must not be mixed with older versions.
I've been working on this for a very long time and it contains 127 updated modules. The library is now interrupt free, and hopefully bug free. See the docs for a very long list of changes and corrections.
List of features:
Mostly bug fixes and enhancements.
No radical changes to the library for maximum backward compatibility.
Enhanced CPU/FPU support for machines with an 020 CPU or better (optional).
Unused code removed.
This library is actually smaller than the original library.
Improved MiNT compatibility.
Some small optimizations were done as well.
Line-A use only where it should be used.
Improved error handler with advanced debugging options.
Break key can now be cleanly used in compiled applications.
EVERY/AFTER are now cleanly implemented.
Improved hardware detection for STE only commands.
All vector hooks removed (except $B+ which is optional).
If you have any problems or the docs are unclear, please let me know. I\'ll do my best to help. Enjoy.
Grab it here: http://gfa.atari-users.net/ftp/download.php?fn=gfa_comp.zip
Link: http://userpages.bright.net/~gfabasic/
From: http://www.atari.org/
A blast from the past!
Thanks to Michael Bonkowski - the person who commissioned the Atari 800 laptop - I now have an Atari 1050 disk drive!
As some of you may know the Atari 800 was my first computer at age 11 (myself, not the computer). Sure even then it was fairly old, but still awesome. Over the years I programmed (or tried to program) many a game for it in BASIC. While the hobby never really accomplished much at the time, I give the experience a lot of credit for the computer knowledge I have today.
Several years ago I bought an SIO2PC cable, which allows you to hook up your Atari to a PC and use the PC as a virtual disk drive. You can play disk images off your PC, or make images of your original floppies. That was all well and good, but my Atari 810 disk drive failed shortly after getting this cable. So I didn’t manage to copy much.
But now thanks to Michael I can finally back up those old disks and realize just many games I never finished! However what was somewhat complete or playable has been made into ATR disk images and you can check them out here.
Should be good for a laugh, enjoy!
Link: http://benheck.com/09-21-2009/a-blast-from-the-past
Link: http://benheck.com/download-my-atari-800-games
From: http://benheck.com/
Atari Jaguar Commercial
Do the math!
Link: http://carcommercialfan.com/2009/10/atari-jaguar-commercial-2/
The Atari 2600
I'm gonna be totally self-indulgent today and take a trip down memory lane. I guess blogging is totally self-indulgent anyway, so what the hell. Oh, how I loved my Atari 2600 game console, with it's fake wood-grain finish, chunky game cartridge slot and spring-loaded metal reset button! Space Invaders was my favourite game, and I spent many hours in front of the TV trying to beat my dad and mates. Happy sigh :) Ahhhh, the good old days of computer gaming...
(Includes some nice pictures.)
Link: http://jg3d.blogspot.com/2009/10/atari-2600.html