Atari Lynx
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Atari Lynx Xybots

Strategy

One of the best things to remember is that you have a limited supply of money which is sometimes the difference between life and death. The best item to buy in the shop is "Slow Energy Loss." This item reduces the rate at which your energy drains. At 4x, your energy drains four times slower than normal. Keep the Slow Energy Loss at four all of the time. Buying 125% energy for five coins is not worth the value of buying two and a half Slow Energy Losses. If you keep your energy ticking down slowly, you do not need to carry so much energy.

Buy only the things you need, not just the things which are nice to have! This will get you through the game and allow you to survive.

(Grey Matter)

Level Information

Hints

  1. When fighting the red & green warrior robots, it's better to run past it and fire. This keeps you from being hit more. Also, circling a warrior robot and shooting it before it can turn is another good method of destroying them.
  2. Always shoot robots that are visible at a distance. Then you won't have to fight them up close and personal.
  3. Shield robots and saucers are best shot at when facing them directly. When they fire, move to the side, then back quickly to fire again. This avoids being hit by them (most of the time.)
  4. Wait until your energy is in the 70's before picking up an energy pod. It just keeps you from wasting it.
  5. If you have time, kill all robots and pick up all items in a maze before leaving. You will get extra points when you do.
  6. Remember, when in Level 30 and up, enemy shots will sometimes bounce off the walls. In other words, they will kill themselves.

Ending Message
Message from Galactic Command:
Congratulations, Major Hardy You've defeated the Master X and rid the planet of the X menace. Thanks to you, this is once again a secure peaceful world. Well done, Rock
(Then a rocket launches in the background and flies up into the sky from the surface of a red planet.)

** COMPILED BY: ELAK (KALE) SWINDELL 1992

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This page last updated on May 01, 2004 by Troy H. Cheek