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Atari Lynx Todd's Adventures in Slime Word

Todd's Adventures in Slime World Invincibility:

At the title screen with the Slime World logo that falls with a crash, do the following:

  1. Press and hold Option 2
  2. Press and hold Option 1 while holding Option 2 down
  3. Move the joypad to the upper right, while holding down both Options
After that, release your fingers, and if desired, turn the music back on. There is no indicator of your success, until you start playing. Things behave very strangely in multiplayer mode though, so be warned!

Floating Todd Trick

To do this trick, find a blow away flooring somewhere in the Suspense or Arcade level. These are the only two levels with disintergrating walls and floors. When you find a floor that will disappear, stand on it. Now, aim your gun at the floor and shoot it. Todd should be floating in the air. Amazing, isn't?

Invincibility Shortcut

In the Suspense level, there is a way to move closer to the ending. To do this, enter in the code (2781FF) or just travel through the level until you reach this code. Upon entering the code, jump straight up into the 'moving floor' room above you. In the room, walk down into the path of the first moving floor and start shooting into the floor to keep your place. Now, when the floor covers you over, begin pushing the joy pad diagonally left/down and forward, until you're pushed into the room's left wall. If you succeed in getting into the wall, start pressing the joy pad forward and down. If you don't get accidently trapped in the wall, you will then be dropped into another room closer to the end of the game.

Hidden Passageways

When you reach the first exit of what appears to be the end of the Adventure 6: Arcade, shoot your gun into the upper right hand corner of the wall. A part of the wall will disappear revealing the se cret passage way. If you can't continue on, then try shooting at the wall some more.

Whenever you find an exit in this level don't be fooled, it isn't the end of the game. There is always (except for the last exit #6) another hidden passage to the right of it! When you are in this secret area of the game you find a message (only readable from the map screen) alluding to the zip popping contest.

Zit Popping Contest

A 'Zit Popping' game can be played by going to the summary screens and then going to the screen where Todd is pictured green. Press Option 1 and you'll see a zit. Blow it up by hitting the buttons as fast as you can. This also works in multi-player mode where it becomes a competition against your opponent.

Hints

(NOTE FROM KALE: The above wall phasing ability works great. You can also do it at other places, but can get stuck very easily. Another location that can be successfully phased is at the multi slimepool room in Logic (within the 022470 code). This is the room which can only be exited via jetpack from the second to last slimepool. If you stand on the ledge of the last pool and phase through the right wall, you will come out further into the Logic level.)

Randall, on behalf of the gang (Ryan, Marc, Terrence, Wade, Jon, Carl)

The follow codes were compiled by Mr. Kale Swindell of La Canada, CA. He indicates that these codes will place your character (TODD) at one of the restart stations located in the game. The further along the code is in the list, the further into the level your character will be restarted.

Adventure 1: EASY
24CAA1E8CA6CEC8AA9118AEA6FCBE9919073E70926A809E3
6B4B6C66CBE025CBA711492812C9AA550894D7C95619CB93
198AD29D0AD945C9C55DC9DD070946CA090DCCC94F30C988
4F8B090B8BCD098BC3078BC1C28A87870AC38A0ACE8F0BC8

Adventure 2: EXPLORATION
269AF3ED9ABEECDA78ED9BBFE4DB71259BF7EA193DEF58F9
D199B9E79EB4EDDE7DEE9EBFD29EBBE79FB52F9CF26CDCE3
AC5CB2139CFE159DF9D01A245599255A9E2343DFE91E1969
1DDCA01899E01CD8AF0399EB865591465F574EDFDD75DFD8
245947085F114C5C520709974FDFDD089ADD70DCDF75DCD8
F1181BB51FDA711B9B8EDA1AF1DA45745947749807F659C1
B85D87BD1DC0B79B403DDC80B79B407E5D4D205F097F9E0C
60DEC920D988205F09

Adventure 3: ACTION
9157B6AB92772F1176919073198AD25DC9DD15563D569039
98D6381796FC1116715417B21DD7BB1993FBD052FC1492F9
D912255CD1E45CD6E5011766DC93A61E126243536C42506C
47972D0D97EB77D1DFB816D87A575BB610D872139C0C1654
8916E94D9115F150D3CA90950892D58F9350B69358391245
FF9086BC12C0BD11C43C560421560121174667970DEAD74B
6B910B62920FA610C8

Adventure 4: SUSPENSE
DD0114DDC1549D81545DC0D45C81145C41571C4117DC0117
DCC157DF81979C01D79C41975D80149CC1175C00975CC0D7
DCC0D7C641D9C941D8494158C9C65946415947405946C0D9
4640588842840B82C40DC2868C42808E4282B0824C34004E
C7071C1A472B1A076B1DC7AB5DC7EB5D872B5D476A5C07AA
9702EB10C3A21103621143229183622E81E69146A19106E1
EEC66611462111066111C6A62E06662E46262E86E72EC6A7
2B413A2B81FB2BC1BB28413B2881F828C1B82941382981F9
29C1B924413F2387F1200771E00731A007F16006B1210671
E10631A106F16101B13E0272FEC171BEC1317EC0F13EC0B1
FFC071BF00F17F03B13C0371FC0331BC03F17C02B13D0271
7C43713A0276FA42F6BA42B6FAC276BA8176BD42B1BD02F1
BDC231A48278

Adventure 5: LOGIC
D9E2759C26F49B62B702A2FF9F63B0C02032C4E17FC2A1B2
032770DF67F402247005E7B347667F4621BE8522F906E3B8
8921F8C966F98C65BBCDE66571E1E14C21A40EE3A0CAA3A5
8D62A18F22E37527A3336720CEE565F5252039652C3CA4EB
B7E42DB2A662BA64A8F162ED77E3E9796168BBA66B3BE0AA
FF61D660A417236516E02711A12601652692E8E55FA6E61E
6A2798AD25D827A1DFA7A3587CE2D1

Adventure 6: ARCADE
012D7C016E3901693800EAA5002A64

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This page last updated on May 01, 2004 by Troy H. Cheek