| Atari Lynx | ||
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| Game Info | Lynx Main | Cheek.Org |
I've gone back to the original text files to create this list of
codes. I've also tried to include all the codes I've seen in other
lists and all the corrections which have been mailed it. I can't test
any of the codes because I don't own any version of Chip's Challenge.
I can only collect and pass along codes from people who do. Please
email any corrections/additions to
| Lev | Code | Name | Notes |
| 0 | MAND | Fractal Generator Program | See additional notes below |
| 1 | BDHP | Lesson 1 | |
| 2 | JXMJ | Lesson 2 | |
| 3 | ECBQ | Lesson 3 | |
| 4 | YMCJ | Lesson 4 | |
| 5 | TQKB | Lesson 5 | |
| 6 | WNLP | Lesson 6 | WNLD in the MS version |
| 7 | FXQO | Lesson 7 | |
| 8 | NHAG | Lesson 8 | |
| 9 | KCRE | Nuts & Bolts | |
| 10 | VUWS | Brushfire | UVWS in the MS version |
| (( Message 1: After warming up on the first levels of the challenge, Chip is raring to go! "This isn't so hard," he thinks.)) | |||
|---|---|---|---|
| 11 | CNPE | Trinity | |
| 12 | WVHI | Hunt | |
| 13 | OCKS | Southpole | |
| 14 | BTDY | Teleblock | |
| 15 | COZQ | Elementary | |
| 16 | SKKK | Cellblocked | |
| 17 | AJMG | Nice Day | |
| 18 | HMJL | Castle Moat | |
| 19 | MRHR | Digger | |
| 20 | KGFP | Tossed Salad | |
| (( Message 2: But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way -- to keep out lobotomy heads.)) | |||
| 21 | UGRW | Iceberg | |
| 22 | WZIN | Forced Entry | UZIN according to some |
| 23 | HUVE | Blobnet | |
| 24 | UNIZ | Oor to Gelo | |
| 25 | PQGV | Blink | |
| 26 | YVYJ | Chchchips | |
| 27 | IGGZ | Go With The Flow | |
| 28 | UJDD | Ping Pong | UJDO in MS version |
| 29 | QGOL | Articflow | |
| 30 | BQZP | Mishmesh | |
| (( Message 3: Chip's thick-soiled shoes and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of time.)) | |||
| 31 | RYMS | Knot | |
| 32 | PEFS | Scavenger Hunt | |
| 33 | BQSN | On The Rocks | |
| 34 | NQFI | Cypher | Contains the passwords to levels 82, 134, 137, and 146 if you look closely at the map. |
| 35 | VDTM | Lemmings | |
| 36 | NXIS | Ladder | |
| 37 | VQNK | Seeing Stars | |
| 38 | BIFA | Sampler | |
| 39 | ICXY | Glut | |
| 40 | YWFH | Floorgasborg | |
| (( Message 4: Chip reads the clues so he won't loose.)) | |||
| 41 | GKWD | I.C. You | |
| 42 | LMFU | Beware of Bug | |
| 43 | UJDP | Lock Block | |
| 44 | TXHL | Refraction | |
| 45 | OVPZ | Monster Lab | |
| 46 | HDQJ | Hidden Doors | HDQZ according to some |
| 47 | LXPP | Pier Seven | |
| 48 | JYSF | Mugger Square | |
| 49 | PPXI | Problems | |
| 50 | QBDH | Digdirt | |
| (( Message 5: Picking up chips is what the challenge is all about. But, on the ice, Chip gets chapped and feels like a chump instead of a champ.)) | |||
| 51 | IGGJ | I Slide | |
| 52 | PPHT | The Last Laugh | |
| 53 | CGNX | Traffic Cop | |
| 54 | ZMGC | Grail | |
| 55 | SJES | Potpourri | |
| 56 | FCJE | Deepfreeze | |
| 57 | UBXU | Strange Maze | |
| 58 | YBLT | Loop Around | |
| 59 | BLDM | Hidden Danger | BLOM according to some |
| 60 | ZYVI | Scoundrel | |
| (( Message 6: Chip hits the ice and decides to chill out. Then he runs into a fake wall and turns the maze into a thrash-a-thon!)) | |||
| 61 | RMOW | Rink | |
| 62 | TIGW | Slo Mo | |
| 63 | GOHX | Block Factory | |
| 64 | IJPQ | Spooks | |
| 65 | UPUN | Amsterdam | |
| 66 | ZIKZ | Victim | |
| 67 | GGJA | Chipmine | |
| 68 | RTDI | Beny Miny Moe | |
| 69 | NLLY | Bounce City | |
| 70 | GCCG | Nightmare | |
| (( Message 7: Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer-brain!)) | |||
| 71 | LAJM | Corridor | LASM according to some |
| 72 | EKFT | Reverse Alley | |
| 73 | QCCR | Morton | |
| 74 | MKNH | Playtime | |
| 75 | MJDV | Steam | MJOV according to some |
| 76 | NMRH | Four Plex | |
| 77 | FHIC | Invincible Champion | |
| 78 | GRMO | Force Square | |
| 79 | JINU | Drawn and Quartered | JINV according to some |
| 80 | EVUG | Vanishing Act | |
| (( Message 8: Chip used to spend his time programming computer games and making models. But, that was just practice for this brain-buster!)) | |||
| 81 | SCWF | Writer's Block | |
| 82 | LLIO | Socialist Action | |
| 83 | OVPJ | Up The Block | |
| 84 | UVEO | Wars | |
| 85 | LEBX | Telenet | |
| 86 | FLHH | Suicide | |
| 87 | YJYS | Cityblock | |
| 88 | WZYV | Spirals | |
| 89 | VCZO | Block Buster | |
| 90 | OLLM | Playhouse | |
| (( Message 9: "I can do it! I know I can!," Chip thinks as the going get tougher. Besides, Melinda the Mental Marvel waits at the end!)) | |||
| 91 | JPQG | Jumping Swarm | |
| 92 | DTMI | Vortex | |
| 93 | REKF | Roadsign | |
| 94 | EWCS | Now You See It | |
| 95 | BIFQ | Four Square | |
| 96 | WVHY | Paranoia | BIFQ in MS version |
| 97 | IOCS | Metastable to Chaos | |
| 98 | TKWD | Shrinking | |
| 99 | XUVU | Catacombs | |
| 100 | QJXR | Colony | |
| (( Message 10: Besides being an angel on earth, Melinda is the top scorer in the challenge -- and the President of the Bit Busters.)) | |||
| 101 | RPIR | Apartment | |
| 102 | VDDU | Icehouse | |
| 103 | PTAC | Memory | |
| 104 | KWNL | Jailer | |
| 105 | YNEG | Short Circuit | |
| 106 | NXYB | Kablam | |
| 107 | ECRE | Balls O Fire | ECRC according to some |
| 108 | LIOC | Block Out | |
| 109 | KZQR | Torture Chamber | |
| 110 | XBAO | Chiller | ZBAO according to some |
| (( Message 11: Chip can't wait to join the Bit Busters! The club's already figured out the school's password and accessed everyone's grades!)) | |||
| 111 | KRQJ | Time Lapse | |
| 112 | NJLA | Fortune Favous The | |
| 113 | PTAS | Open Question | |
| 114 | JWNL | Deception | |
| 115 | EGRW | Oversea Delivery | Wrong code? |
| 116 | HXMF | Block Buster II | |
| 117 | FPZT | The Marsh | |
| 118 | OSCW | Miss Direction | |
| 119 | PHTY | Slide Step | |
| 120 | FLXP | Alphabet Soup | |
| (( Message 12: If Chip's grades aren't as good as Melinda's, maybe she'll come over to his house and help him study!)) | |||
| 121 | BPYS | Perfect Match | |
| 122 | SJUM | Totally Fair | |
| 123 | YKZE | The Prisoner | |
| 124 | TASX | Firetrap | |
| 125 | MYRT | Mixed Nuts | |
| 126 | QRLD | Block N Roll | |
| 127 | JMWZ | Skelzie | |
| 128 | FTLA | All Full | |
| 129 | HEAN | Lobster Trap | |
| 130 | XHIZ | Ice Cube | |
| (( Message 13: "I've made it this far," Chip thinks. "Totally fair, with my mega-brain." Then he starts the next maze. "Totally unfair!" he yelps.)) | |||
| 131 | FIRD | Totally Unfair | |
| 132 | ZYFA | Mix Up | |
| 133 | TIGG | Blobdance | |
| 134 | XPPH | Pain | |
| 135 | LYWO | Trust Me | |
| 136 | LUZL | Doublemaze | LVZL according to some |
| 137 | HPPX | Goldkey | |
| 138 | LUJT | Partial Post | |
| 139 | VLHH | Yorkhouse | |
| 140 | SJUK | Icedeath | |
| (( Message 14: Groov-u-lots! Chip makes it almost to the end. He's stoked!)) | |||
| 141 | MCJE | Underground | |
| 142 | UCRY | Pentagram | |
| 143 | OKOR | Stripes? | |
| 144 | GVXQ | Fireflies | This is the last maze of the regular levels |
| SECRET LEVELS | |||
| 145 | TONY | Thanks to... | |
| 146 | JHEN | Cake Walk | Code found on level 34 (Cypher) |
| 147 | COZA | Force Field | |
| 148 | RGSK | Mind Block | |
| 149 | DIGW | Special | |
| 150 | ???? | Ending Screens | |
LIST CREATED BY: ELAK (KALE) SWINDELL 1990.
The Purple Tentacle writes: The reason some passwords were changed when the game transitioned from Lynx to MS is that the game developers at MS never really looked at the Lynx version of the game, and got their information primarily from Jaime Villacourt's notes, which had errors on some of the passwords. I myself only have the MS version of the game, not the Lynx version, so I'm not 100% certain of the password codes for Lynx, but this is what the people in the newsgroup are saying. Chip's Challenge High Score Board and Links
Chip's Challenge has a secret. In it's many codes for levels of
play, there is a code which will allow you to enter into the infinite
world of fractals. A fractal is a geometrical or physical structure
that has an irregular or fragmented shape at all scales of measurement
between a greatest and a smallest scale such that certain mathematical
or physical properties of the structure are greater than the spatial
dimensions. If you can understand the definition, that's what a
fractal is. Fractals were discovered by a man named Benoit Mandlebrot
and he even named one of the images you'll see in this program after
himself. There are lots of different images to be seen in this
program, so don't just stay in one area.
Now, on with the fun of fractals. The code for entering the program is MAND. After it is entered, a picture will start to form on the screen. DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE! When it's done, then you can move around and zoom in to see more details.
NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form, especially if there is black in or around the picture.
(B) Button:
When this button is pushed, it will create a box outline on the
screen which you can move around. When the button is pushed again,
the image on the screen will zoom away from you.
(A) Button:
When this button is pressed, it will also create a box outline. When
pressed again, this will cause the image to zoom towards you.
OPTION 1 Button:
This will create and vanish the box outline. NOTE: Always
take the outline off the screen after you are done with it.
OPTION 2 Button:
This will create the box outline and starts the color cycling on the
screen. One push on the button causes the cycling to go forward.
Another push causes it to go backwards and a third will stop the
cycling altogether. To change the color of the cycling, go to the
index.
PAUSE Button:
This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to
appear on the screen.
In the index, you can change the depth, color and cycle rate of
the fractal's and also create your own pictures. The index should
look like this:
MANDLEBROT EXPLORER
X: FE.0000000000
Y: FE.0000000000
STEP: 00.0800000000
DEPTH: 0100
PALETTE: 00
CYCLE RATE: 04
XJUL: 00.0000000000
YJUL: 00.0000000000
You can change anything you want on the index and it will not hurt the Chip's Challenge game. But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen. You can change the palette and cycle rate without messing up the programmed images.
NOTE: There are two different programs to play with in this game. To see the other images other than Mandlebrot's, go to the index and push OPTION 2. It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER.
PAUSE + Option 1:
This resets to the original viewing coordinates of the set.
PAUSE + Option 2:
This copies the X,Y coordinate to the Julia set index, enables Julia
set mode, and switches to the original viewing coordinates.
That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator.
NOTE: These instructions have been created by KALE SWINDELL 1990, and updated by Harry Dodgson 1994.
The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of integer and 40 bits of fraction, via the hardware multiplier (16x16) and a lot of help from the 65C02. The comment line on it (the source) says it was written by Steve Landrum of Blue Lightning fame.
JULIA SET EXPLORER PICTURE SETTINGS
Name: Spirals
X: FD.8F22 / Y: FE.6D7C / Step: 00.08 /
Depth: 20 / XJUL: 00.5 / YJUL: 00.05
** For mesh picture: X: FD.9F22 / Y: FE.8D7C / Step: 80.07A
Name: The "X"
X: FD. 7A / Y: FE.5C / Step: 00.08 /
Depth: 28 / XJUL: 00.5B / YJUL: FF.F
** For mesh picture: X: FD.BB / Y: FE.9D / Step: 80.075
Name: Boots
X: FF.BCE / Y: FE.E5A / Step: 00.004 /
Depth: 28 / XJUL: 00.61 / YJUL: 00.61
** For mesh picture: X: FE.A1E / Y: FE.70A / Step: 80.07A
Name: Boots 2
X: FD.7C21 / Y: FE.5F6C / Step: 00.08 /
Depth: 20 / XJUL: 00.7 / YJUL: 00.6
** For mesh picture: X: FD.CC21 / Y: FE.8F6C / Step: 80.075
Name: Iris
X: FD.704 / Y: FE.693 / Step: 00.08 /
Depth: 36 / XJUL: 00.55 / YJUL: 00.0
** For mesh picture: X: FD.A04 / Y: FE.793 / Step: 80.07A
Name: Storm Chain
X: FD.8F4 / Y: FE.8EC / Step: 00.08 /
Depth: C / XJUL: FE.0005 / YJUL: 00.0
** For mesh picture: X: FD.AFA / Y: FE.7EC / Step: 80.07A
Name: Storm Chain 2 (COLORED)
X: FE.C41 / Y: FF.5A / Step: 00.04 /
Depth: 16 / XJUL: FE.25 / YJUL: 00.0
** For mesh picture: X: FD.A41 / Y: FE.7A / Step: 80.07A
Name: Intergalatic Starship
X: FD.BC066 / Y: FE.63FB / Step: 00.08 /
Depth: 10 / XJUL: FE.A / YJUL: 00.0
** For mesh picture: X: FD.AC066 / Y: FE.83FB / Step: 80.07A
Name: Intergalatic Starship 2
X: FD.FC1 / Y: FE.920 / Step: 00.08 /
Depth: 20 / XJUL: FE.FA / YJUL: 00.0
** For mesh picture: X: FD.FC1 / Y: FE.C20 / Step: 80.065
Name: Pan-dimensional Rift
X: FD.94066 / Y: FE.3AFB / Step: 00.08 /
Depth: 20 / XJUL: FE.A / YJUL: 00.1
** For mesh picture: X: FD.A4066 / Y: FE.8AFB / Step: 80.07A
Name: Mitosis
X: FC.FB1 / Y: FD.F6E / Step: 00.0A /
Depth: 10 / XJUL: 00.0 /YJUL: 01.1
** For mesh picture: X: FD.5B1 / Y: FE.46E / Step: 80.08A
~~ To split the cell, keep increasing the first number after the
decimal on XJUL.
Name: Islands
X: FE.651 / Y: FF.00E / Step: 00.05 /
Depth: 10 / XJUL: FF.52 / YJUL: 00.A5
** For mesh picture: X: FE.051 / Y: FE.C0E / Step: 80.065
Name: Cracked Continent
X: FE.651 / Y: FF.00E / Step: 00.05 /
Depth: 11 / XJUL: FF.BC / YJUL: 00.D0
** For mesh picture: X: FE.251 / Y: FE.C0E / Step: 80.065
Name: Islands 2
X: FC.BD33 / Y: FD.E40D / Step: 00.0AC /
Depth: 20 / XJUL: 00.92 / YJUL: 00.4
** For mesh picture: X: FD.AD33 / Y: FE.840D / Step: 80.07D
Name: Canyon
X: FD.4F3 / Y: FE.3B9 / Step: 00.09 /
Depth: 9 / XJUL: FF.FFF / YJUL: FE.FF5
** For mesh picture: X: FD.CF3 / Y: FE.8B9 / Step: 80.073
Name: Baseball
X: FD.061 / Y: FE.0AE / Step: 00.0A /
Depth: 26 / XJUL: 06.0 / YJUL: 10.0
** For mesh picture: X: FD.061 / Y: FD.FAE / Step: 80.0A5
NOTE: To increase or decrease depth of picture while the mesh is on, just increase or decrease the second and third numbers after the decimal on STEP.
** DISCOVERED BY: ELAK (KALE) SWINDELL 1991
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| This page last updated on May 01, 2004 by Troy H. Cheek | |
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