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Atari Lynx Chip's Challenge

Chip's Challenge I've gone back to the original text files to create this list of codes. I've also tried to include all the codes I've seen in other lists and all the corrections which have been mailed it. I can't test any of the codes because I don't own any version of Chip's Challenge. I can only collect and pass along codes from people who do. Please email any corrections/additions to


Level Codes and Notes
LevCodeNameNotes
0MANDFractal Generator ProgramSee additional notes below
1BDHPLesson 1
2JXMJLesson 2
3ECBQLesson 3
4YMCJLesson 4
5TQKBLesson 5
6WNLPLesson 6WNLD in the MS version
7FXQOLesson 7
8NHAGLesson 8
9KCRENuts & Bolts
10VUWSBrushfireUVWS in the MS version
(( Message 1: After warming up on the first levels of the challenge, Chip is raring to go! "This isn't so hard," he thinks.))
11CNPETrinity
12WVHIHunt
13OCKSSouthpole
14BTDYTeleblock
15COZQElementary
16SKKKCellblocked
17AJMGNice Day
18HMJLCastle Moat
19MRHRDigger
20KGFPTossed Salad
(( Message 2: But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way -- to keep out lobotomy heads.))
21UGRWIceberg
22WZINForced EntryUZIN according to some
23HUVEBlobnet
24UNIZOor to Gelo
25PQGVBlink
26YVYJChchchips
27IGGZGo With The Flow
28UJDDPing PongUJDO in MS version
29QGOLArticflow
30BQZPMishmesh
(( Message 3: Chip's thick-soiled shoes and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of time.))
31RYMSKnot
32PEFSScavenger Hunt
33BQSNOn The Rocks
34NQFICypherContains the passwords to levels 82, 134, 137, and 146 if you look closely at the map.
35VDTMLemmings
36NXISLadder
37VQNKSeeing Stars
38BIFASampler
39ICXYGlut
40YWFHFloorgasborg
(( Message 4: Chip reads the clues so he won't loose.))
41GKWDI.C. You
42LMFUBeware of Bug
43UJDPLock Block
44TXHLRefraction
45OVPZMonster Lab
46HDQJHidden DoorsHDQZ according to some
47LXPPPier Seven
48JYSFMugger Square
49PPXIProblems
50QBDHDigdirt
(( Message 5: Picking up chips is what the challenge is all about. But, on the ice, Chip gets chapped and feels like a chump instead of a champ.))
51IGGJI Slide
52PPHTThe Last Laugh
53CGNXTraffic Cop
54ZMGCGrail
55SJESPotpourri
56FCJEDeepfreeze
57UBXUStrange Maze
58YBLTLoop Around
59BLDMHidden DangerBLOM according to some
60ZYVIScoundrel
(( Message 6: Chip hits the ice and decides to chill out. Then he runs into a fake wall and turns the maze into a thrash-a-thon!))
61RMOWRink
62TIGWSlo Mo
63GOHXBlock Factory
64IJPQSpooks
65UPUNAmsterdam
66ZIKZVictim
67GGJAChipmine
68RTDIBeny Miny Moe
69NLLYBounce City
70GCCGNightmare
(( Message 7: Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer-brain!))
71LAJMCorridorLASM according to some
72EKFTReverse Alley
73QCCRMorton
74MKNHPlaytime
75MJDVSteamMJOV according to some
76NMRHFour Plex
77FHICInvincible Champion
78GRMOForce Square
79JINUDrawn and QuarteredJINV according to some
80EVUGVanishing Act
(( Message 8: Chip used to spend his time programming computer games and making models. But, that was just practice for this brain-buster!))
81SCWFWriter's Block
82LLIOSocialist Action
83OVPJUp The Block
84UVEOWars
85LEBXTelenet
86FLHHSuicide
87YJYSCityblock
88WZYVSpirals
89VCZOBlock Buster
90OLLMPlayhouse
(( Message 9: "I can do it! I know I can!," Chip thinks as the going get tougher. Besides, Melinda the Mental Marvel waits at the end!))
91JPQGJumping Swarm
92DTMIVortex
93REKFRoadsign
94EWCSNow You See It
95BIFQFour Square
96WVHYParanoiaBIFQ in MS version
97IOCSMetastable to Chaos
98TKWDShrinking
99XUVUCatacombs
100QJXRColony
(( Message 10: Besides being an angel on earth, Melinda is the top scorer in the challenge -- and the President of the Bit Busters.))
101RPIRApartment
102VDDUIcehouse
103PTACMemory
104KWNLJailer
105YNEGShort Circuit
106NXYBKablam
107ECREBalls O FireECRC according to some
108LIOCBlock Out
109KZQRTorture Chamber
110XBAOChillerZBAO according to some
(( Message 11: Chip can't wait to join the Bit Busters! The club's already figured out the school's password and accessed everyone's grades!))
111KRQJTime Lapse
112NJLAFortune Favous The
113PTASOpen Question
114JWNLDeception
115EGRWOversea DeliveryWrong code?
116HXMFBlock Buster II
117FPZTThe Marsh
118OSCWMiss Direction
119PHTYSlide Step
120FLXPAlphabet Soup
(( Message 12: If Chip's grades aren't as good as Melinda's, maybe she'll come over to his house and help him study!))
121BPYSPerfect Match
122SJUMTotally Fair
123YKZEThe Prisoner
124TASXFiretrap
125MYRTMixed Nuts
126QRLDBlock N Roll
127JMWZSkelzie
128FTLAAll Full
129HEANLobster Trap
130XHIZIce Cube
(( Message 13: "I've made it this far," Chip thinks. "Totally fair, with my mega-brain." Then he starts the next maze. "Totally unfair!" he yelps.))
131FIRDTotally Unfair
132ZYFAMix Up
133TIGGBlobdance
134XPPHPain
135LYWOTrust Me
136LUZLDoublemazeLVZL according to some
137HPPXGoldkey
138LUJTPartial Post
139VLHHYorkhouse
140SJUKIcedeath
(( Message 14: Groov-u-lots! Chip makes it almost to the end. He's stoked!))
141MCJEUnderground
142UCRYPentagram
143OKORStripes?
144GVXQFirefliesThis is the last maze of the regular levels
SECRET LEVELS
145TONYThanks to...
146JHENCake WalkCode found on level 34 (Cypher)
147COZAForce Field
148RGSKMind Block
149DIGWSpecial
150????Ending Screens

LIST CREATED BY: ELAK (KALE) SWINDELL 1990.

The Purple Tentacle writes: The reason some passwords were changed when the game transitioned from Lynx to MS is that the game developers at MS never really looked at the Lynx version of the game, and got their information primarily from Jaime Villacourt's notes, which had errors on some of the passwords. I myself only have the MS version of the game, not the Lynx version, so I'm not 100% certain of the password codes for Lynx, but this is what the people in the newsgroup are saying. Chip's Challenge High Score Board and Links

Fractal Generator Instructions

Chip's Challenge Chip's Challenge has a secret. In it's many codes for levels of play, there is a code which will allow you to enter into the infinite world of fractals. A fractal is a geometrical or physical structure that has an irregular or fragmented shape at all scales of measurement between a greatest and a smallest scale such that certain mathematical or physical properties of the structure are greater than the spatial dimensions. If you can understand the definition, that's what a fractal is. Fractals were discovered by a man named Benoit Mandlebrot and he even named one of the images you'll see in this program after himself. There are lots of different images to be seen in this program, so don't just stay in one area.

Now, on with the fun of fractals. The code for entering the program is MAND. After it is entered, a picture will start to form on the screen. DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE! When it's done, then you can move around and zoom in to see more details.

NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form, especially if there is black in or around the picture.

Controls

(B) Button:
When this button is pushed, it will create a box outline on the screen which you can move around. When the button is pushed again, the image on the screen will zoom away from you.

(A) Button:
When this button is pressed, it will also create a box outline. When pressed again, this will cause the image to zoom towards you.

OPTION 1 Button:
This will create and vanish the box outline. NOTE: Always take the outline off the screen after you are done with it.

OPTION 2 Button:
This will create the box outline and starts the color cycling on the screen. One push on the button causes the cycling to go forward. Another push causes it to go backwards and a third will stop the cycling altogether. To change the color of the cycling, go to the index.

PAUSE Button:
This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to appear on the screen.

In the index, you can change the depth, color and cycle rate of the fractal's and also create your own pictures. The index should look like this:


MANDLEBROT EXPLORER
                       X:    FE.0000000000
                       Y:    FE.0000000000
                       STEP: 00.0800000000
                       DEPTH:         0100
                       PALETTE:         00
                       CYCLE RATE:      04
XJUL: 00.0000000000
YJUL: 00.0000000000

You can change anything you want on the index and it will not hurt the Chip's Challenge game. But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen. You can change the palette and cycle rate without messing up the programmed images.

NOTE: There are two different programs to play with in this game. To see the other images other than Mandlebrot's, go to the index and push OPTION 2. It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER.

PAUSE + Option 1:
This resets to the original viewing coordinates of the set.

PAUSE + Option 2:
This copies the X,Y coordinate to the Julia set index, enables Julia set mode, and switches to the original viewing coordinates.

That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator.

NOTE: These instructions have been created by KALE SWINDELL 1990, and updated by Harry Dodgson 1994.

The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of integer and 40 bits of fraction, via the hardware multiplier (16x16) and a lot of help from the 65C02. The comment line on it (the source) says it was written by Steve Landrum of Blue Lightning fame.

JULIA SET EXPLORER PICTURE SETTINGS

Name: Spirals X: FD.8F22 / Y: FE.6D7C / Step: 00.08 / Depth: 20 / XJUL: 00.5 / YJUL: 00.05 ** For mesh picture: X: FD.9F22 / Y: FE.8D7C / Step: 80.07A Name: The "X" X: FD. 7A / Y: FE.5C / Step: 00.08 / Depth: 28 / XJUL: 00.5B / YJUL: FF.F ** For mesh picture: X: FD.BB / Y: FE.9D / Step: 80.075 Name: Boots X: FF.BCE / Y: FE.E5A / Step: 00.004 / Depth: 28 / XJUL: 00.61 / YJUL: 00.61 ** For mesh picture: X: FE.A1E / Y: FE.70A / Step: 80.07A Name: Boots 2 X: FD.7C21 / Y: FE.5F6C / Step: 00.08 / Depth: 20 / XJUL: 00.7 / YJUL: 00.6 ** For mesh picture: X: FD.CC21 / Y: FE.8F6C / Step: 80.075 Name: Iris X: FD.704 / Y: FE.693 / Step: 00.08 / Depth: 36 / XJUL: 00.55 / YJUL: 00.0 ** For mesh picture: X: FD.A04 / Y: FE.793 / Step: 80.07A Name: Storm Chain X: FD.8F4 / Y: FE.8EC / Step: 00.08 / Depth: C / XJUL: FE.0005 / YJUL: 00.0 ** For mesh picture: X: FD.AFA / Y: FE.7EC / Step: 80.07A Name: Storm Chain 2 (COLORED) X: FE.C41 / Y: FF.5A / Step: 00.04 / Depth: 16 / XJUL: FE.25 / YJUL: 00.0 ** For mesh picture: X: FD.A41 / Y: FE.7A / Step: 80.07A Name: Intergalatic Starship X: FD.BC066 / Y: FE.63FB / Step: 00.08 / Depth: 10 / XJUL: FE.A / YJUL: 00.0 ** For mesh picture: X: FD.AC066 / Y: FE.83FB / Step: 80.07A Name: Intergalatic Starship 2 X: FD.FC1 / Y: FE.920 / Step: 00.08 / Depth: 20 / XJUL: FE.FA / YJUL: 00.0 ** For mesh picture: X: FD.FC1 / Y: FE.C20 / Step: 80.065 Name: Pan-dimensional Rift X: FD.94066 / Y: FE.3AFB / Step: 00.08 / Depth: 20 / XJUL: FE.A / YJUL: 00.1 ** For mesh picture: X: FD.A4066 / Y: FE.8AFB / Step: 80.07A Name: Mitosis X: FC.FB1 / Y: FD.F6E / Step: 00.0A / Depth: 10 / XJUL: 00.0 /YJUL: 01.1 ** For mesh picture: X: FD.5B1 / Y: FE.46E / Step: 80.08A ~~ To split the cell, keep increasing the first number after the decimal on XJUL. Name: Islands X: FE.651 / Y: FF.00E / Step: 00.05 / Depth: 10 / XJUL: FF.52 / YJUL: 00.A5 ** For mesh picture: X: FE.051 / Y: FE.C0E / Step: 80.065 Name: Cracked Continent X: FE.651 / Y: FF.00E / Step: 00.05 / Depth: 11 / XJUL: FF.BC / YJUL: 00.D0 ** For mesh picture: X: FE.251 / Y: FE.C0E / Step: 80.065 Name: Islands 2 X: FC.BD33 / Y: FD.E40D / Step: 00.0AC / Depth: 20 / XJUL: 00.92 / YJUL: 00.4 ** For mesh picture: X: FD.AD33 / Y: FE.840D / Step: 80.07D Name: Canyon X: FD.4F3 / Y: FE.3B9 / Step: 00.09 / Depth: 9 / XJUL: FF.FFF / YJUL: FE.FF5 ** For mesh picture: X: FD.CF3 / Y: FE.8B9 / Step: 80.073 Name: Baseball X: FD.061 / Y: FE.0AE / Step: 00.0A / Depth: 26 / XJUL: 06.0 / YJUL: 10.0 ** For mesh picture: X: FD.061 / Y: FD.FAE / Step: 80.0A5

NOTE: To increase or decrease depth of picture while the mesh is on, just increase or decrease the second and third numbers after the decimal on STEP.

** DISCOVERED BY: ELAK (KALE) SWINDELL 1991

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This page last updated on May 01, 2004 by Troy H. Cheek