| Atari Lynx | ||
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| Game Info | Lynx Main | Cheek.Org |
Landing upside-down:
How About an Upside-Down Landing?
In Level 6, you land and take-off from air strips.
Try doing a barrel-roll (Pressing Option 2 and turn left or right), and then hold the plane upside-down, while pressing Up over an airstrip (to land).
You will then land upside-down, the cockpit opens from the fuel tank, and you take off backwards!
Bonus points:
For bonus points, hit your afterburniners as you enter the canyons on level BELL.
The Gutsy Bonus will give you 30,000 points ("You've got guts!").
When you're in the canyons fire your afterburners for 65,000 points (Lunatic Bonus) "You're crazy!!"
The points are added when you land but if you do both, it will only display the Lunatic Bonus, but you get points for both.
(A good place for the second bonus is right before you enter the second set of canyons.)
| Code | Mission No. | Code | Mission No. |
| AAAA | 1 | LOCK | 6 |
| PLAN | 2 | HAND | 7 |
| ALFA | 3 | FLEA | 8 |
| BELL | 4 | LIFE | 9 |
| NINE | 5 |
Mission 2 -- PLAN: It is your job to fly through hostile territory and make low-level bombing runs against ground targets, pouncing on tanks and convoys with your guns and missiles.
Mission 3 -- ALFA: You must engage and destroy convoys as they move through dangerous snow-covered mountains, farmlands, and other terrain.
Mission 4 -- BELL: Fly your plane through dangerously narrow desert canyons and take out tanks while avoiding hitting the canyon wall and other mesas.
BONUS POINTS: For bonus points, hit your afterburners as you enter the canyons on level BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!"). When you're in the canyons fire your afterburners for 65,000 points (Lunatic Bonus) "You're crazy!!" The points are added when you land. If you do both, it will only display the Lunatic Bonus, but you get points for both.
Mission 5 -- NINE: You are to fly over an island chain where enemy radar installations are hidden and destroy them. Also, take out battleships, subs, aircraft carriers, tanks, etc.
Mission 6 -- LOCK: It's your duty to deliver secret documents to airstrips deep in the enemy territory. While flying, look out for missiles, tanks and spy planes.
FLYING TRICK: When landing at the airstrips, turn the jet upside down and push the nose down. The jet will then land upside-down and the cockpit will open up through the gas tank. The jet will also takeoff from this position, but levels out when airborne.
Mission 7 -- HAND: Once again, you must fly deep into enemy territory and take out some hidden radar installations. While flying, bomb railroads, sink ships and destroy planes.
THE MYSTERY SKY RUNWAYS: There are two strange runways in the sky at about the middle of this level. To find them, take your jet up to it's highest possible altitude, after take-off, and fly there until you come to an area where the clouds part and the sky is clear. Now, move your jet down just a little and sooner or later, two floating runways will appear. There is no way of landing on these, their just for looking at. They are a glitch that was accidentally left in the game.
Mission 8 -- FLEA: Fly over enemy cities and mountains in the dark of night without being detected and bomb the last of the remaining radar installations. Watch out for enemy planes, as they will be firing missiles randomly through the skies to shoot you down.
Mission 9 -- LIFE: For the last time, you are to fly over the battlefields and destroy enemy tanks, without accidentally destroying friendly tanks. All the friendly tanks are colored blue, but your computer is color blind and will lock-on to them anyway. So, be careful when firing missiles.
** CREATED BY: ELAK (KALE) SWINDELL 1990.
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| This page last updated on May 01, 2004 by Troy H. Cheek | |
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